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Clash of Clans TH17 Guide – Best Upgrades, Top Troops and More - 2025

2025-04-12

The last straw in the progression of Clash of Clans comes as the Town Hall 17 or TH17. It introduces powerful new mechanics, troops, and defenses with a perfect depth to be captured by every player. So what actually is this TH17, how to upgrade there efficiently, what troop and equipment combinations work there and what trends in base design work here? And what best strategies work for Hard Mode meta? We are going to find out today.

Clash of Clans TH17 Guide

What is Clash of Clans TH17?

Town Hall 17 is the highest Town Hall level you can have in the Clash of Clans game, and it was released back in the later stages of 20244. There are a lot of features that shape up the gameplay here, as follows.

What is Clash of Clans TH17

  • Inferno Artillery: The Eagle Artillery is now merging into the Town Hall, and it can create a powerful weapon that fires four projectiles. So you can target multiple enemies or double the damage with few targets with area-of-effect damage over time. Unlike previous Town Hall weapons, this will always be in active status and has no death bomb.
  • New Defenses: The Firespitter is here with a splash-damage defense targeting air and ground, and Ricochet Cannons and Multi-Arch Towers are upgraded with added firepower.
  • New Trap: The Giga Bomb is here as a new trap, and it comes with massive damage. Again, there is a knockback that triggers when 18 housing spaces of troops enter its radius.
  • New Troops and Hero: The Thrower will be here as a long-range ground unit, and the Minion Prince comes as a flying fifth hero with abilities like Henchmen Puppet, who can summon tanky minions and Dark Orb, who can slow down enemies.
  • Revive Spell: there is a spell that revives fallen heroes or troops with preserved abilities so you are going to have a second chance in attacks.
  • Hero System Overhaul: Players can now select up to four heroes per battle from five available, which gives separate offensive and defensive setups via the Hero Hall.
  • Quality-of-Life Changes: No training times or hero recovery will be taken, and there are new Supercharge levels and streamlined upgrades here that can make TH17 accessible yet challenging.

How to Quickly Upgrade to TH17

Now, how can we upgrade this Clash of Clans TH17 efficiently? There are different resources you should go for, and use some specific game mechanics for these upgrades. So, here is a breakdown of the process step by step. , especially as a free-to-play player, requires prioritizing resources and leveraging game mechanics.

How to Quickly Upgrade to TH17

 

Prepare at TH16

You need to prepare yourself at the TH1 while maxing out key offensive buildings (Laboratory, Barracks, Dark Barracks) and heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion) to ease the transition. Then make sure to upgrade Eagle Artillery to level 7 and this requires you to spend Dark Elixir, Gold as well as Elixir. If mining them is challenging and time-consuming, try to play Clash of Clans on PC with the best Android emulator. It has this authentic feature that can record a scenario and play it as a loop with the Operation Recorder. So, record one process of mining and let it happen until you manage to collect enough resources for your challenges.

Upgrading

For an upgrade, place the Helper Hut (1 million Elixir) before starting the TH17. Use a Book of Building or Hammer of Building to skip the Helper Hut timer, but save Hammers for longer upgrades like defenses later. Remember that you are going to lose the Eagle Artillery during the upgrade, so bolster other defenses temporarily.

Take the 5-Day Boost

TH17 comes with a 5-day boost for max-level troop experimentation. Use this to test new armies and then make sure to farm more. After that, you have to focus on the Laboratory upgrades on high-impact troops like Dragons, Electro Dragons, or Wall Breakers during this period.

What Upgrades to be Prioritized?

There are a few key areas that you need to prioritize on upgrading the COC town hall specifically in TH17 as follows.

  • Laboratory: Upgrade this first to unlock new troop/spell levels. You can use a Book of Everything to complete instantly.
  • Heroes: Prioritize Royal Champion and Minion Prince for their solo power. Keep one hero upgrading at all times, using Books of Heroes when available.
  • Defenses: Build Firespitter immediately post-upgrade, followed by merged defenses (Ricochet Cannons, Multi-Arch Towers). Clan Castle (+5 troop space) is also critical.
  • Traps: Place Giga Bombs early but delay upgrading them until core defenses are leveled.
  • Avoid rushing Wizard Towers or premature Supercharging, as they’re less impactful early on.

What Upgrades to be Prioritized

 

Resource Management Tricks

And these should be your prioritizations over resource management in TH17 upgrades.

Resource Management Tricks

 

  • Farm in lower trophy leagues (e.g., Crystal) for easier loot.
  • Use Runes of Gold/Elixir after placing expensive defenses to refill storages.
  • Join an active clan for Clan Games rewards and Clan Capital raids, which provide extra resources.
  • Avoid gemming unless absolutely necessary; save gems for Builder Base boosts or finishing key upgrades.

Strategic Approaches

And these are your must follow strategic approaches in your town hall upgrades.

  • If you are behind, make sure to rush to TH9 first for hero equipment and other access, then push to TH17. This sacrifices some defense strength but still helps in offense and loot generation.
  • Make sure to upgrade offense in troops and heroes before defenses to maintain attack efficiency.

Best Combination of New Troops and Equipment

TH17’s new troops and hero equipment are there for a versatile COC attack strategy, so here are the top combinations you can use for 2025 in there.

Best Combination of New Troops and Equipment

 

Yeti-Thrower Ground Smash

This combination is going to work with precise damage launched from a safe distance. And there, revive spells can help your heroes to stay longer in the fights.

Troops

Spells to Use

Equipment for the Heroes

Strategy to Follow

6 Yetis

4 Throwers

2 Ice Golems

1 Super Giant

4 Healers

6 Wizards

1 Log Launcher (Siege Machine)

Barbarian King

Archer Queen

Grand Warden

Royal Champion

2 Revive

2 Rage

1 Freeze

1 Invisibility

1 Earthquake

Minion Prince: Henchmen Puppet (summons tanky minions for distraction).

Royal Champion: Seeking Shield (targets defenses).

Grand Warden: Eternal Tome (shields troops).

Archer Queen: Invisibility Vial (keeps her safe during charges).

Deploy Ice Golems and Super Giant to tank, followed by Yetis and Throwers for sustained damage.

Use Log Launcher to carve a path, supported by King and Queen for funneling.

Drop Grand Warden with Eternal Tome to protect the core push; use Revive Spell on heroes (especially Royal Champion) for a second wave.

Throwers’ long range snipes defenses, while Yetis absorb splash damage. Rage and Freeze Spells amplify damage in the core.

 

Hydra Air Assault

This team is working with Dragons and Dragon Riders, who have taken some level upgrades. Here, the crowd control of Minion Prince can counter the TH1’s defenses. This will make the air spam more powerful than ever.  

Troops

Spells to Use

Equipment for the Heroes

Strategy to Follow

5 Dragons, 3 Dragon Riders, 1 Minion Prince, 4 Balloons, 3 Baby Dragons, 1 Battle Blimp, 4 Healers, Grand Warden, Archer Queen, Royal Champion

2 Rage, 2 Fireball, 1 Freeze, 2 Invisibility

Minion Prince: Dark Orb (slows defenses for safer air pushes).

Grand Warden: Rage Gem (boosts air troop damage).

Royal Champion: Royal Gem (extra damage).

Archer Queen: Giant Arrow (clears compartments).

Start with Queen and Healers to snipe an Air Defense, creating a funnel.

Deploy Battle Blimp with Dragons and Dragon Riders toward the core; use Fireball Spells to clear high-value targets (e.g., Scattershots).

Place Minion Prince to freeze back-end defenses with Dark Orb. Use Rage Spells to power through Inferno Artillery.

Invisibility Spells protect Blimp or Dragons near the Town Hall. Grand Warden’s Rage Gem amplifies air dominance.

Popular Trends in TH17 Base Design

TH17 base design is very useful to counter those upcoming attacks, and there are several trending base designs that you can go for, too. They are mostly focused on the anti-3-star layouts with better offenses, and these designs are taking a better advantage on a psychological level as well in trap placement.

Popular Trends in TH17 Base Design

 

Offset Town Hall Layouts

You can try to place the Town Hall slightly off-center to bait attackers into overcommitting, leading them into a high-DPS zone. Then, you can surround it with multi-layered walls and compartments so it can slow Root Riders or Super Bowlers.

A perfect example of this is placing Monolith and Clan Castle centrally, with Firespitters covering flanks, forcing attackers to split their army.

Island Bases

Here, you can isolate the key defenses in separate rooms, and those are resulting in disrupting troop pathing. This design is much more useful against the Electro Dragon Spam because troops are struggling to do chain destruction there. You can use the air sweepers here in an angled version so it can push those air units perfectly from the core.

Ring Bases

These are some circular designs that you can use to confuse funneling, and this makes it very hard for the Queen Charges, as well as for the Hydra attacks, to originate. Then place the Giga Bombs as well as the Giant Bombs near the outer walls so it helps to punish those early troop drops. The heroes like Grand Warden and Archer Queen are recommended here to engage in troops.

Core Defense Trends

Some of the most working and useful core defense trends we can recommend here are:

  • Centralizing the Inferno Artillery and Monolith for making a maximum damage output.
  • Try to pair with Rage Towers to boost DPS when activated.
  • Try to spread Air Defenses to avoid Fireball wipes, with Seeking Air Mines near each to target Balloons or Electro Dragons.

Note: These designs force attackers to overextend spells or troops and increase the chance of a 1- or 2-star outcome.

How to Deal with Popular Offensive Combinations

There are some popular and powerful offensive combinations that you have to deal with here, and here is how you can deal with them with higher success.

Electro Dragon + Kane (Minion Prince)

Electro Dragons chain lightning across defenses, while Minion Prince’s Dark Orb slows your defense. And Henchmen Puppet here distracts you with tanky minions. So the best working strategies here are:

  • Spread Air Defenses across compartments, at least four tiles apart, to prevent Fireball or Lightning Spell wipes. Place Seeking Air Mines near each to one-shot Electro Dragons.
  • Position Air Sweepers to push Electro Dragons away from the Town Hall or Monolith, breaking their chain attack.
  • Use 2 Ice Golems + 3 Headhunters + Archers. Headhunters target Minion Prince, while Ice Golems stall Dragons.
  • Place Tornado Traps near Air Defenses to pull Electro Dragons into high-DPS zones. Giga Bombs near the core punish clumped Dragons.
  • Position near Town Hall to disrupt Kane’s freeze timing, buying time for defenses to clear minions.

Base Design Tip: Create long paths with walls to force Electro Dragons to waste time, exposing them to Firespitters and X-Bows (set to air mode).

Strategies for Other Threats

Other than those offensive threats, there are some other threats that you have to work with as well, and the best tactics for them are as follows.  

  • For Root Riders: Use multi-layered walls and Giant Bombs near Storages to slow their push. Then, you can set Inferno Towers to multi-target mode.
  • For Super Witches: Place Scattershots centrally and use Black Mines to wipe Big Boys early. Barbarian King on defense can tank and counter.

Psychological Tactics for Trap Placement

Beating the opponents in Clash of Clans TH17 is not just about using the right heroes. You can also go for psychological traps as well so you can trick your enemies and here are some of the best tricks we can recommend you for.

Beating the Overconfidence:

  • Place a single Giga Bomb near exposed storage to lure greedy attackers dropping mass troops, triggering massive damage and knockback.
  • Position Tornado Traps in seemingly open paths where Queen Charges or Warden Walks start, pulling heroes into Inferno Artillery range.

For False Weak Spots:

  • Leave a corner with low-level walls, but surround it with hidden Giant Bombs and Black Mines. Attackers funneling with Sneaky Goblins or Super Wall Breakers get wiped.
  • Place a lone Archer Tower outside, but back it with Seeking Air Mines to catch Balloons or Dragons, expecting an easy snipe.

Hero Disruption:

  • Position Spring Traps where the Royal Champion or Archer Queen are likely to path, and a sprung hero can ruin an attack’s momentum.
  • Use Giga Bombs near Clan Castle to knock back troops right as defenders spawn, which is creating chaos.

Spell Prediction:

  • Try to place traps anticipating spell drops. For example, put Black Mines where Fireball Spells are likely to land, catching clumped Balloons or Wizards post-spell.
  • Tornado Traps near Rage Towers can pull troops out of Rage effects, wasting the spell’s value.

Mind Game: Make attackers second-guess their plan by mixing visible traps with hidden ones. And then rotate trap placements after every war to avoid predictability.

Hard Mode TH17 Meta Strategies

Hard Mode in TH17 is limiting certain upgrades or troops, and it requires skill and precision. So, here are some of the best strategies you can follow there.

Hard Mode TH17 Meta Strategies

 

Warden Charge Mass Furnace

Furnaces’ fiery splash damage excels in Hard Mode’s restricted meta, and Warden’s aura keeps the push alive. Precise spell timing counters TH17’s defenses.

Army

Spells

Execution

4 Furnaces, 4 Healers, 1 Ice Golem, 6 Wizards, 1 Baby Dragon, Grand Warden, Archer Queen, Royal Champion, Flame Flinger (Siege Machine)

2 Rage, 1 Fireball, 2 Freeze, 1 Overgrowth

Start with Warden and Healers to clear a section, using Fireball to snipe a key defense (e.g., Scattershot).

Deploy Furnaces and Ice Golem to tank, followed by Wizards for cleanup. Flame Flinger targets outer defenses.

Use Overgrowth to neutralize Rage Towers, and Freeze Spells on Inferno Artillery.

Queen and Royal Champion clean up flanks, with Rage Spells boosting Furnace damage in the core.

Super Witch Swarm

Super Witches remain viable post-nerf with extra troop space, and Hard Mode’s limits make their Big Boys hard to counter without splash-heavy defenses.

Army

Spells

Execution

4 Super Witches, 4 Healers, 1 Ice Golem, 3 Balloons, 3 Wizards, 1 Valkyrie, Barbarian King, Archer Queen, Royal Champion, Siege Barracks

2 Rage, 1 Fireball, 1 Revive, 1 Invisibility

Use Fireball to target a high-value defense, creating a funnel with Queen and Healers.

Deploy Super Witches and Ice Golem centrally, with Siege Barracks dropping Wizards for support.

Drop Balloons to snipe outer defenses, using Invisibility to protect Witches near Monolith.

Revive Spell brings back Big Boys or Queen for a second push. Rage Spells amplify Witch damage.

King and Royal Champion handle back-end cleanup.

Defensive Setup for Hard Mode

And this is the defensive setup that you must follow in the hard mode.

  • Base Design: Use a compact core with Firespitters and Poison Towers to slow Furnace or Witch pushes. Place Ricochet Cannons to counter ground swarms.
  • Clan Castle: 3 Ice Golems + 10 Archers to stall and chip away at attackers.
  • Traps: Prioritize Giga Bombs near entry points and Tornado Traps by key defenses to disrupt Warden Charges.
  • Hero Placement: Position Grand Warden and Archer Queen to engage early, forcing attackers to burn spells prematurely.

Conclusion

And that is all for the Clash of Clans TH17 guide. Here, we have described all the tactics and strategies to follow there with the perfect level of design. So, if you are trying to make it for a good time there, follow all these guidance and make the challenge more thrilling and interesting in town hall 17.